Devlog Simulation

Fire never creates energy. It spends savings.

How burning works in fisika, and why a log that burns out has simply run out of stored sunlight.

Theo Crous

Machine Whisperer, First Law Games

· 1 min read

Dry grass burning outward from where a fireball landed, smoke drifting between birch trees
A fireball lands in dry grass. Nothing else was scripted. In-game, 10 October 2026.

Energy is never created or destroyed.

The first law of thermodynamics

Everything in fisika rests on one sentence: energy is never created or destroyed. It is the first law of thermodynamics, it is the name on our door, and it has turned out to be the most useful design rule we have.

Fire is where you see it first.

A tree is a savings account

A tree in fisika does not contain heat. It contains stored sunlight, and fire is the transaction that spends it. When a log burns out, the fire has not got bored. The log has run out of savings.

Every material in the world can say four things about itself: how fast it warms up next to something hot, how stubbornly it holds its temperature, how long it burns before it is spent, and what it turns into. Wood becomes fire becomes ash. Water becomes steam.

Fire never creates energy. It spends savings.

Nothing here is an effect

None of this is painted on top of the world. Heat moves from voxel to voxel, slowly through stone, and whatever will catch, catches. Grass burns outward from a fireball because the grass beside it got hot enough, and the fire stops where there is nothing left to spend.

A tall column of pale smoke rising above an autumn forest
Smoke rises because it is lighter than air, not because anyone told it to.

The same law binds magic

The player is bound by it too. A ring does not conjure fire out of nothing: it draws heat, light or motion from the world around it, and the world shows the bill in frost, shade, withered crops or still air. That is the whole of fisika's magic, and it is the subject of the next post.

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